

This is the next place I decide to go, in the south of the map. This strange little spot along the northern edge allows me to place a single cannon to bottleneck approaching creeper, and a Guppy to power that and get me some aether as well. Next up, I go grab a Totem so I can do some upgrades. Shoot them enough and they are the type that explode in a cloud of AC, providing a bit of relief. So it's Sniper Time - but these do have a nice prize. Now I can get to work on boosting my energy and figuring out what I want to do with the rest of this map. Better spacing, a second beam guarding the north approach is enough, albeit not by much. and so it's another restart.įinally I get past the opening hurdle.

I had enough, it just wasn't set up quite well enough. Where a couple of damaged spores just make it through, smashing my reactors, and ruining the whole thing. but they aren't quite spaced optimally, and only one can reach the far northern edge. This was one of the most frustrating moments I've had in the game. Two more pairs of reactors have given me a total of seven at the 2:30 mark, and now I've got to get Beams going to try to save myself.
#Creeper world 3 pac totems plus#
This is the best I've been able to do with the Three Plus Five approach. I build them too late trying to get every last drop out of the setup. That would mean five instead of six defending the south, seven total with the pair handling the western approach. That west approach kills me again, and I decide to try to skimp on one cannon. I'm still not getting enough done fast enough.īack to three reactors as a matter of necessity. but can't get the Beams up in time and the spores smash into my energy infrastructure. One gets blown up as it is finishing building.ģ:34 here. I didn't get the memo, and once again put this cannon pair too far out. I go back to two reactors, it's just too tight with three. Starting to work on timing things out optimally, I get the cannons up too late and an early fail. It was enough for me to soldier on for the moment, but then the Spores starting coming and I wasn't ready for them.

This might have had a chance if I built the next pair of cannons, for defending against that western approach, a little further back so they had time to finish. I do it again, only not waiting as long before putting up the cannons. The Three Before Six Plan, a trio of reactors and then a larger force of cannons, bites the dust as it is just too slow. and then that finger from the west comes in and wrecks everything again.

I then add two more of each, but it isn't enough and I lose one of the cannons. I start with the Two Plus Four Plan - two reactors and four cannons, with the goal of ramping up ASAP. I briefly consider starting somewhere else, but again can find nowhere else that's tenable.
#Creeper world 3 pac totems how to#
The balance of my starting attempts will center on how to deal with this conundrum and get enough defenses up fast enough to keep the digitalis at bay. This is a tough map to begin, one of the most challenging I've played and definitely the roughest in a while. I can't stop it in both directions, and the network collapses. I am forced to add more firepower to the south to hold the digitalis off there - and then a finger of it pushes up into my base from the west. I'm trying to surround myself with defensive Digitalis Cannons to combat it. We have a little more time before the digitalis reaches us here, but only a little. I go for the siphon, discovering that it just can't be reached from our NE plateau - which has no totems, no ore, no any extra resources to tap into.ĥ7 seconds in. I could do a little better, but this shot is just 43 seconds in. It only took one try to convince me that the Digitalis just spreads too fast. I thought about different areas to begin, and due to not wanting to take the northeast answer I began aggressively in the northwest. That siphon on the east edge is nice - but it turns out you can only reach it from the uneven terrain in the SE corner. That narrow ribbon of land in the south is covered by an AE Tower, so there's really no way to get through other than just fighting your way from one end.
